About this project:
This was a school project where we had to create a game for a mobile device. the target was android phones.
As a team we decided to make a endless racing game.
We had to keep it simple, because it is easy to go overboard with poly count and texture size.
We have an opening shot with PBR rendering, but when you start the game we switched to unlit texture shaders, this was to make the game more optimized for lower end devices.
This project last from 28 August to 20 October.
-Reference for the car and art style of the game-